#ifndef __SCENE_CITY_BASE_IMP___
#define __SCENE_CITY_BASE_IMP___


#include "Scene/SceneB.h"
#include "Entity/EntityManagerScene.h"

class  SceneCity : public SceneB
{
public:
	//
	//	callback to load scene datas
	//
	virtual bool	onLoad();

	//
	//		entity management
	//
	virtual IEntityManager*	getEntityMgr();
protected:

	EntityManagerCity	m_ettMgrs;

};


#endif
